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🎯 Projectile Motion Calculator
Enter launch speed, angle, and starting height to compute flight time, maximum height, and horizontal range for a projectile trajectory.
Projectile Motion Calculator
Enter an initial speed, launch angle, and starting height to compute flight time, maximum height, and horizontal range for basic projectile motion (ignoring air resistance).
Inputs
Initial speed (m/s)
Launch angle (degrees)
Initial height (m)
Uses g = 9.81 m/s² and assumes flat ground and no air resistance. Units are meters and seconds.
projectile motion calculatortrajectory calculator
Results
Horizontal velocity (m/s)
14.1421
Vertical velocity (m/s)
14.1421
Time to peak (s)
1.4416
Maximum height (m)
10.1937
Total flight time (s)
2.8832
Horizontal range (m)
40.7747
How to use this tool
- Choose a launch speed and angle for your projectile.
- Set the initial height above the landing level if needed.
- Use the flight time and range to design experiments, simulations, or game mechanics.
Projectile motion calculator for physics problems
- Quickly solve textbook-style trajectory questions without manual algebra.
- Understand how changing the angle at fixed speed affects range and peak height.
- Use the output as a reference for more complex models that include drag.
Assumptions behind the trajectory calculator
- Neglects air resistance and assumes constant gravitational acceleration.
- Assumes the projectile lands on flat ground at y = 0.
- Treats the motion in two dimensions with no wind or spin.
FAQ
- What launch angle gives the maximum range?
- With no air resistance and launch and landing at the same height, a 45° launch angle maximizes range. With different initial heights, the optimal angle shifts slightly.
- Can I change the acceleration due to gravity?
- This version fixes g at 9.81 m/s². For other planets or custom simulations, you can scale the results manually.
- What units does this use?
- Calculations assume meters, seconds, and m/s. You can convert to other units using the unit converter on ToolHop if needed.
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